Pensamento em Legado
Por estimulo do Claudian Dobos, Marco de Abreu e Paulo de Carvalho juntaram-se numa conversa que visava imaginar um conceito de 'casa de inovação, criatividade, exploração, transformação, evolução, do Ser, das Equipas/ Organizações, das Comunidades'.
O Claudian estava a co-criar na Roménia um novo gameworld que veio a materizalizar-se no primeiro legacy space: The Legacy Bucharest (https://bucharest.the-legacy.life/).
Se os coworks são a inovação no trabalho e organização na sociedade 2.0, os impact hubs na sociedade 3.0 os legacy spaces são para a sociedade 4.0.
A nossa reflexão levou-nos ao conceito de 'legado' (legacy), o que recebemos e o que queremos deixar para as próximas gerações. Somos influenciados pelos menos pelas 7 gerações anteriores e influenciamos pelo menos as 7 gerações seguintes.
Esta forma de pensar influenciou todos os gameworlds em que estavamos presentes.
Para citar alguns:
- Terra Livre (entrevista com Filipa Dobos: https://youtu.be/8udxG7izTCk)
- Fundação Terra Agora
- Urban Forest (https://drive.google.com/file/d/1EHQQUKvJh0n1XIb3hPYFDxcRwe10CX_6/view?usp=drive_link)
- Value Flow (entrevista com Paulo Carvalho: https://www.youtube.com/watch?v=R3cFMsCY1rM)
O Paulo e o Claudian continuaram a explorar o conceito e começaram a destilar um white papel sobre o que é 'pensar em legado' (legacy thinking): Qual o legado que eu quero deixar para as próximas gerações ?
White Paper: https://docs.google.com/document/d/1ZCx8kcVKXrPu-QnQXbrV_iJ7eLaSpkwh7IBRuTQEU1c/edit?tab=t.0
O Claudian explora esta forma de pensar numa entrevista ao I4F Gameworld Builder Interview: https://youtu.be/AhE76bBqTN0
Qual o legado que queres, como pessoa, como casal (parceria), como equipa (gameworld) deixar para as próximas gerações ?
———
Legacy Thinking
With the encouragement of Claudian Dobos, Marco de Abreu and Paulo de Carvalho joined in a conversation that aimed to imagine a concept of 'house of innovation, creativity, exploration, transformation, evolution, of Being, of Teams/Organizations, of Communities'.
Claudian was co-creating a new gameworld in Romania that materialized into the first legacy space: The Legacy Bucharest (https://bucharest.the-legacy.life/).
If coworks are innovation in work and organization in society 2.0, impact hubs in society 3.0, legacy spaces are for society 4.0.
Our reflection led us to the concept of 'legacy', what we receive and what we want to leave for the next generations. We are influenced by at least the 7 previous generations and we influence at least the next 7 generations. This way of thinking influenced all the gameworlds we were present in.
To name a few:
- Terra Livre (interview with Filipa Dobos: https://youtu.be/8udxG7izTCk)
- Terra Agora Foundation
- Urban Forest (https://drive.google.com/file/d/1EHQQUKvJh0n1XIb3hPYFDxcRwe10CX_6/view?usp=drive_link)
- Value Flow (interview with Paulo Carvalho: https://www.youtube.com/watch?v=R3cFMsCY1rM)
Paulo and Claudian continued to explore the concept and began to distill a white paper on what it means to 'think about legacy': What legacy do I want to leave for the next generations?
White Paper: https://docs.google.com/document/d/1ZCx8kcVKXrPu-QnQXbrV_iJ7eLaSpkwh7IBRuTQEU1c/edit?tab=t.0
Claudian explores this way of thinking in an interview with I4F Gameworld Builder Interview: https://youtu.be/AhE76bBqTN0
What legacy do you want, as a person, as a couple (partnership), as a team (gameworld) to leave for the next generations?
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